There are mixed emotions right now about the newly announced YouTube Red, which involves a membership payment that removes ads and offers member-only perks, including offline access to media, syncing across multiple devices, and more. One of the big questions out there is the implications to content creators. There are lots of unknowns right now, but people are talking. Source: Meet YouTube Red, the ultimate YouTube experience
For years, YouTube’s fans have been telling us they want more—more choice when watching their favorite content, more ways to support their favorite creators and, above all, the option to watch their favorite videos uninterrupted. On October 28, we’re giving fans exactly what they want. Introducing YouTube Red -- a new membership designed to provide you with the ultimate YouTube experience. YouTube Red lets you enjoy videos across all of YouTube without ads, while also letting you save videos to watch offline on your phone or tablet and play videos in the background, all for $9.99 a month. Your membership extends across devices and anywhere you sign into YouTube, including our recently launched Gaming app and a brand new YouTube Music app we’re announcing today that will be available soon. YouTube Music is designed to make discovering, watching and listening to music easier than ever. Any song or artist you choose on YouTube Music will start you on a personal journey through one of the richest music catalogs; just sign in, tap a track you love, and see where your music takes you. And as a special bonus - YouTube Red works with Google Play Music, so subscribe to one and automatically get access to the other. And starting early next year, YouTube Red will get even better with member-only access to new, original shows and movies from some of YouTube’s biggest creators. You...​
I found this article today and thought it was really intriguing. At one point in my life, I used to be what I considered "hardcore." I played hours upon hours of video games, grinded multiple MMO characters to max level, and participated in end-game content like raiding and PVP. Admittedly, I have become much more casual in my approach to gaming, and the author of this article believes that developers who have introduced accessibility have also killed the MMO genre. What do you think? Source: Have MMOs Become Too Easy?
Have you noticed the creeping casualness that permeates all MMOs these days? When is the last time you died in a starter zone? What happened to 40 person raids that have dwindled to 5? Do you feel any sense of achievement in the race to end game, or is the end game the only achievement? It all started with the drive to make MMOs, which in the EQ and Ultima days were a niche and hard core game, more accessible. Accessibility was the mantra when I was leading the World of Warcraft team. We labored over the user interface for the game, going through many iterations, to find one that would be easy and intuitive for players new to the genre. We created a massive number of quests to lead the player through the world, making sure that they never had to think about what to do next.
But even that wasn’t enough. As WoW grew in population, reaching ever more casual gamers, new expansions introduced even more refinements. Quest trackers were added, and xp was increased so that it was easier to level through all the old content to get to the “new stuff” of the expansion. Gear from the a new expansions first quests made raid gear from previous expansions a joke. And the level curve...
This is an amazing documentary by Ahoy on Youtube. If you have even the slightest interest in video games, you should watch it.
The Star Wars Battlefront Beta is Coming October 8th Get ready to be taken to a galaxy far, far away! The Star Wars Battlefront Beta is Coming October 8th Get ready to be taken to a galaxy far, far away! Today, we are happy to reveal that the Star Wars™ Battlefront™ Beta will be available for PlayStation®4, Xbox One and on PC via Origin players between October 8 and October 12. The Star Wars Battlefront Beta is a technical test and will give Rebels and Imperials alike just a small taste of the Star Wars™ battle fantasies you can expect to live out when the game launches on November 17. The Beta will let you experience three modes spread across three iconic planets including:
    • Walker Assault on Hoth: Fight in epic 40-player battles as a Rebel to destroy the Empire’s onslaught of AT-AT’s by calling in Y-wing bombers. Or, side with the Empire and protect your walkers while utilizing their mighty weaponry to crush the Rebel objective.
    • Drop Zone on Sullust: Escape pods are crashing down and you and your team must fight to control them. With its frantic 8v8 matches, Drop Zone is sure to put your combat and strategy skills to the test.
  • Survival Mission on Tatooine: Play alone or with a friend via co-op or split-screen as you battle to hold off waves of Imperial forces including AT-ST’s, TIE fighters, elite stormtroopers and more.
In addition to the Star Wars Battlefront Beta on PlayStation 4, Xbox One and on Origin for PC, you will also get a chance to try out the Star WarsBattlefront Companion experience. Available during the Beta only at, the Star Wars...
These are impressive on all sorts of levels, they are up there with computers that were out 2 to 3 years ago. iPhone 6s and iPhone 6s Plus Preliminary Results At this point the iPhone release cycle is pretty well understood. One year, Apple releases the design refresh that changes the external design significantly while generally focusing on evolving the internal components. The year after, the S variant is released with the same design as the previous year, but with sweeping changes to the internals. This cycle of upgrades allows Apple to focus on updating one half of the iPhone at a time while essentially giving their teams a more comfortable two years to develop their next generation technologies. The iPhone 6s fits into this model quite well, with the introduction of new features like 3D Touch and a 12MP camera that supports 4K video recording. However, it’s often difficult to understand exactly how much has changed with an S model as Apple tends to focus on high level features, this despite the fact that so many of the changes in an S model are at a low level. While I haven’t had a lot of time with the iPhone 6s yet, I wanted to share some of the first results that I’ve acquired over the course of testing the iPhone 6s and 6s Plus in the past few days.
The first, and probably biggest change that I haven’t seen addressed anywhere else yet is the storage solution of the iPhone 6s. Previous writers on the site have often spoken of Apple’s custom NAND controllers for storage in the iPhone, but I didn’t really understand what this really meant. In the case of the iPhone 6s, it seems that this means Apple has effectively taken their Macbook SSD controller and adapted it for use in a smartphone. Doing some digging...
In retrospect, one of the reasons I stopped playing GW2 was lack of a dedicated healer. It looks like the new Ranger Elite Specialization may actually be a dedicated "healer" class. What do you all think? :omg: Original article here.
Welcome, friends, to the reveal of the ranger elite specialization, the druid! As a longtime ally of nature, the ranger can now channel the strength of Tyria itself after tapping into the primal forces of the Maguuma jungle. Speak Softly Carrying their staff into battle, the druid bears the duty of sustaining their allies through overwhelming danger. To achieve this aim, each staff skill can be beneficially used to bolster the druid’s allies. Solar Beam: Fire a concentrated beam of light, damaging the targeted foe and healing allies inside of the beam. Astral Wisp: Send a wisp to attach to your foe. While attached it will circle the foe, healing allies it passes through. Ancestral Grace: Become a wisp of natural energy, traversing to the target location. When you reach the target, heal nearby allies. Vine Surge: Send forth vines that immobilize enemies and cleanse conditions from allies. Sublime Conversion: Summon an energy barrier that causes enemy projectiles to heal upon impact. The druid’s staff offers solid support through smart positioning and grants the tools to be in the right place at the right time. Closer to the Stars The druid elite specialization grants a ranger the capacity to draw astral force to themselves. Once it’s fully charged, they can release that force and become a celestial avatar. While in this empowered...
This article specifically talks about one journalist's experiences with Dota 2, yet the concepts presented apply to any competitive game. It's worth a read! I highlighted some of my favorite parts. Source article here.​
When we launched PC Gamer Pro last week, I started a couple of new regular Dota 2 features. Game Is Hard, which runs every Tuesday, is an advice column where I round up emails from readers and put the questions they ask to a personality from the scene, like PyrionFlax. It takes effort to write an email and I'm grateful for every one that I receive, but in this week's column I want to discuss a theme I've seen repeated across dozens of emails in the last week: blame, and the dispensing thereof. This is a problem that exists in every type of competitive game. It's impossible to play Dota for any amount of time and not experience finger-pointing: whether that means being blamed for something or feeling the urge to yell at somebody else. Dota places you in a stressful, complex and codependent relationship your teammates, who will often be strangers—it's inevitable that people will sometimes lash out to make themselves feel better. It's irrational, and it makes you a worse player overall, but as a knee-jerk emotional response it makes sense in the heat of the moment. I know I've done it. The urge to blame others becomes a more serious problem, I think, when it becomes a part of your thinking outside of the game itself. In order to account for a run of losses or an overall dissatisfaction with their matchmaking rating, players spin worldviews for themselves that place all of the blame...
Mine so far:
  1. Deer Hunter 2016
  2. Angel Stone
  3. Pop the Lock
  4. Hearthstone
  5. Monument
  6. Tengami
  7. Tiny Thief
  8. Fruit Ninja
  9. Tiny Wings
  10. Plague Inc
  11. Interlocked
  12. Laura Craft Go
  13. RGB express
  14. World Hardest Game
  15. Kosmo Spin
  16. Innapropriate Llama
  17. Petting Zoo
  18. Dumb Ways to Die 1 and 2
  19. Llama or Duck
  20. Crazy Taxi
  21. Bad Piggies
  22. Crossy road
  23. Stick Hero
  24. Sea Battle
  25. Thief
  26. 2048
  27. Lifeline
  28. Hitman Go
  29. Lettercraft
  30. Commute
For all its rough and rugged mystique, masculinity can be the most vulnerable of traits. Forged by the knuckle-worn fists thumping hard against Homosapien chests, and honed to a fine sheen in the gladiator bathhouses of ancient Rome, the fragile male ego is now under threat by the greatest force the world has ever known: the rose gold iPhone. Just look at that pretty pink hue, boys. You crave the newest color on the newest model of the world’s most popular phone but can’t stop thinking "pink is for girls" or "pink is gay." You hate yourself for wanting it, and you’re scared; what will people think if you pre-order a bigger better rose gold iPhone 6S Plus to 3D Touch late at night? How will the guys respond when they see you Apple Pay a round of beers with it at the ballpark? Cautiously you extend a leg, plié, and dip your pointed toe into the hostile waters of Twitter to find out lol. So, chill. If you like the pink iPhone then buy the pink iPhone. Hell, buy two. Nobody cares but you. It’s then that you see that your fears were unfounded. Sure, some responses are laced with a homophobic taint (this is Twitter, after all) but they’re the fringe, the homophobes are now the minority. Mostly, nobody cares — nobody but the insecure men who crave a pink object. In fact, searching Twitter for "rose gold gay" or the more hateful "rose gold fag" reveals an overwhelmingly staunch defense for the color pink against any kind of sexual orientation, even though relatively few people were making those accusations in the first place. Source:...
I was watching a stream today and the casters were talking through the Dungeons & Dragons Online Alignment Test. You know how much I love quizzes that give insight to personality, and I figured this would be a fun one for us gamers. So, here is the link to the online quiz.[/URL] It is 36 questions long and took me about 10 minutes to complete. Be sure to copy/paste your quiz results! Your character has a unique view of the world, of right and wrong, of fairness and natural rights. This alignment test, taken from the Alignment chapter of the. Hero Builder's Guidebook helps you figure out how your character will relate to various moral and ethical choices in the game. Take this short quiz "in character," answering the questions as your PC would. The results of the test will suggest an alignment for your character. Click on only one answer for each question. Before you begin, keep in mind these caveats You'll undoubtedly want more information about the question, and more options than the answers presented to you. Just do the best you can, and skip a question completely if you're totally stuck. Note that some questions are interested in correlations to behavior, not the behavior itself. For example, lawful people tend to work at secure jobs -- this doesn't mean that working a steady job makes you lawful. Remember that certain character classes have codes of conduct that fall beyond the dictates of alignment. Paladins, for example, aren't just supposed to be lawful and good. They are expected to act humble, pious, and chivalric as well. This quiz assumes a typical D&D setting, which is a mix of fantasy elements, medieval ideas, and epic myth seen through modern eyes. If your setting is vastly different (or your fellow players are), you may get very different answers to this quiz. What Alignment Means Alignment is central to a D&D character's personality. D&D uses two measures to determine a specific character's ethical and moral attitudes and behavior. The moral axis has three positions: good, neutral and evil. Good characters generally care about the welfare of others. Neutral people generally care about their own welfare. Evil people generally seek to harm the others' welfare. The ethical axis has three positions as well: lawful, neutral, and chaotic. Lawful people generally follow the social rules as they understand them. Neutral people follow those rules find convenient or obviously necessary. And chaotic people seek to upset the social order and either institute change, or simply create anarchy. Source: