The holiday season can mean different things to different people, but one way to celebrate is to be thankful for the special people in our lives. This year we will be coordinating the first AltTabMe Secret Santa, and we invite YOU to participate! Here is how it works: Step 1: Sign-up HERE At NOON on November 25, we will close sign-ups. GabrinarraGabrinarra has graciously offered to randomize us to our "givees" and you will receive a PM from her at some point later in the day/evening. Our goal is for everyone to know who their givee is before the holiday sales start. Step 2: FIND the perfect gift and SEND it Once you have your givee's information, you have until December 11 to ship your gift. Do your best to send these out early so everyone has their gift in time for the holidays! Step 3: RECEIVE your gift! When you open your gift, make sure to come back to this post and write an AMAZING thank you note for your secret Santa. Hopefully you can include some pictures! IMPORTANT RULES TO REMEMBER:
  • Sign-ups close on November 25 by NOON (pacific time)
  • Send your gift by December 11
  • LIMIT your gift...
So I wanted to make a thread discussing mods we are using for Fallout 4 to help distinguish which ones are worth using and which ones to avoid. Also wanted to discuss potential mods that could make the game interesting / easier / more UI friendly. I just stumbled across a reddit post that linked to a mod that changes the "answer template" to change from the standard yes/no/sarcastic/more info template to actually show what your responses would be. It also changes the layout to format the responses in an easily readable way. http://www.nexusmods.com/fallout4/mods/1235/?
MY 20 TOTALLY BIASED REASONS WHY ULTIMA ONLINE WAS THE GREATEST MMORPG EVER MADE. That’s a title fit for Buzzfeed if I ever heard one. I woke up and the first thing that I thought of was Ultima Online, and I hadn’t played that game in over 10 years, that’s how amazing that game was. This list is based on my experience before 2004, so don’t go out and buy it. So hunker down and take a trip down memory lane with me. 1. House Sieges The original Siege was when a bunch of unaffiliated people would camp outside a house and murder everyone that came out and also tried to push their way in. This was usually done for no purpose other than exacting revenge on a group of douchebags. Often the house would be without any items of value and all resources stored there would be depleted by the time you over took the house. Even more amazing is that house owners could easily locked their doors and teleported away, but instead held their ground so that they can also murder people for their gear. 2. House Placing [​IMG] One of the most unique experiences in any MMORPG or game for that matter is the dreadful house placement battle. The reason that only UO has done this is because it was such a beautiful disaster. One day all the land in UO was open for house placement and one day EVERY SINGLE PLAYER was logged into the server. Just the sheer number of players on at one time was enough to have the server be dreadfully unstable, but now you have every player placing houses into existence out of thin air sending players to essentially DDoS attacking the server after they crashed. It was a painful shit show, but when you logged back in and saw your house waiting, it was the most wonderful moment of your life. 3. House Decorating...
Why isn't Overwatch free-to-play, and what are Blizzard's plans for DLC? Will Blizzard sell more heroes after launch? That depends. This week, Blizzard announced that its next game, the hero-focused shooter Overwatch, wasn't going to be a free-to-play game. That Blizzard would pursue the business model that it employed with Hearthstone: Heroes of Warcraft and Heroes of the Storm was a widely held assumption. But game director Jeff Kaplan said there's a good reason Blizzard is releasing Overwatch as a full-priced game. "We really made the decision on the business model based on what we thought was right for the gameplay," Kaplan told Polygon in an interview at BlizzCon. "If you've played a lot of Overwatch, you know that hero-switching [mid-match] is a core part of it — it's a really fun dynamic part. The difference maker between ... Overwatch and other games is the fluidity in the team compositions and matching what the other team's doing. "A lot of the free-to-play models that we were exploring involved people not having access to enough heroes to make those team compositions actually viable. We really didn't want to change the core gameplay and limit it in some way just to make the game free-to-play." MUST READ...
With only 6 scant days of notice, Blizzard has announced their newest Adventure for Hearthstone - League of Explorers. What are Hearthstone Adventures? Hearthstone Adventures add content to the popular card game. 40+ boss fights (think puzzles), new themed cards, 5 legendary cards, new gameboards and new card mechanics. Adventures are divided into parts, or "wing", and each part is purchasable with real-money or through discounted combo deals. Individual wings are also purchasable with in-game currency for a fixed rate of 700 gold (roughly 1-2 weeks of play). A Brief History With the April 15th release of Hearthstone for mobile phones, the player base increased a whopping 50%! [​IMG] We're currently sitting at 40 million players, but I somehow still manage to run up against the same folks in ranked (sorry Ootguy). /box Hearthstones' first Adventure, Naxxramas, was announced and launched in the summer of 2014. We F2P gamers had weeks to save up the requisite 3500 gold to unlock all of its wings. No in-game bonuses were offered for the cash peeps, though they did receive discounts for bundles. Similarly, real money preorders for Hearthstones' most recent adventure, Blackrock Mountain, began in March of this year. With this preorder, players unlocked a special lava and stone cardback. The content dropped a month later, in April, and I was staggered by the number of players I saw with the preorder cardback during that month. It felt as if I were looking at a lava backed deck every other match. Preorder sales numbers were...
When I (legally) sold my Ultima Online accounts in 2000 for the hefty sum of $1800, the game was already three years old and being challenged by the likes of EverQuest andAsheron's Call. I thought I was done forever. My guild was eyeing Dark Age of Camelot, and I wanted to cash out and rid myself of the chore of maintaining a dozen grandfathered houses on the dying half of a shard struggling to find its footing in a post-open-PvP ruleset. I was wrong. A year later I was back in UO with a new account, prowling around Britannia. And the year after that. And every year since, only I never again made the mistake of selling my accounts even when I took extended breaks. It has a special magic that only a handful of MMOs have captured (let alone topped) since, and what it lacks in modern conveniences it often makes up for in unique features. The granddaddy of MMORPGs and one of the only true sandboxes still standing turns 16 this autumn, having survived EverQuest, World of Warcraft, the internet bubble, EA'sblundering, Mythic's takeover, layoffs, price hikes, a recession, and disastrous design shifts. But is it still worth playing? Let's get the obvious out of the way: Ultima Online doesn't look like a game from 1997; it looks like a game older than 1997. Even when I talked some EQ guildies into trying...
1:10- When you realise you've just started you're period and you're not prepared... 1:44- When you really like that jacket but you're too poor... 2:03- When you see a really hot guy and give him your best flirting skills... 2:50- When you open the exam paper and understand absolutely nothing... 3:17 when the acid starts to kick in 3:05 - 3:14 when your boyfriend finds your g-spot If you want to click those in the video scroll to the second comment and open it. MY GOD AMAZING
So we have installed a widget on the website so you can connect to a free voice chat server and chat. We wanted to try it out. We still have mumble, but figured if we could switch to the Discord for a little we could see if it is worth it. We have transferred over permanently! voicechat.PNG Just hit connect to connect. You do NOT HAVE to make an account to use it. But if you want to it is easy to save your name. This could suck, but we have heard some good things, so we are trying it. Voice quality and ease of use is great! Available on all mobile phones too. You can also use this to connect: http://voicechat.alttabme.com This is like the slack chat/Skype for gamers. https://discordapp.com/apps [​IMG] This is what chat should look like if you change the color scheme properly :) [​IMG] How? [​IMG] [​IMG]
We are holding an Overwatch Beta Invite Giveaway. We have 3 invites to hand out! Rules are simple: Post in this thread why you want to play Overwatch and promise to play your first game with the AltTabMe community! Who knows you may even like us and stick around! Cannot be a current TAB member already. The beta begins October 27th! Winners randomly picked and announced throughout the entire first Beta Week and Weekend. [​IMG]
Official Announcement: We’re aiming to accomplish two primary goals with our public beta test: First, get tons of top-notch feedback on the gameplay—including balance, feel, and fun—to help us make Overwatch the best team-based shooter on the planet. Second, we want to hammer the heck out of our tech, including stress-testing our server infrastructure and making sure the game runs great on the widest variety of systems possible. To accomplish this, we’re dividing our beta participants into two different groups, each with different mission objectives and deployment schedules. The Closed Beta group will form the core of our testing crew. In addition, we’ll be conducting a number of Beta Test Weekends with wider groups of players when it’s time to break out the big guns. [​IMG]The Closed Beta will be composed of a small number of testers who will have regular access to our public beta test. Our goal for the Closed Beta is 100% gameplay feedback, and we’ll be encouraging participants to discuss and dissect every hero, map, ability, and other aspect of the game on our upcoming beta forums. In order to get the most meaningful and constructive feedback possible, the total number of players...