Welcome back to all the TAB members who are returning! I have missed you all. As social media becomes more accessible we seem to be getting further and further apart from one another. So I have asked you all back to keep this "archaic" form of communication and community alive at TAB! We are glad to have ya and feel free to participate as little or as much as you like. Good to be back!
IMPORTANT TAB News 3.0 BETA
Since the inception of AltTabMe 10 years ago, we have always believed in iteration! We are happy to announce the next generation of TAB! Since Discord is the modern version of forums we have taken a different approach to give TAB members a voice. We invite you all to come try it out with us! We are currently in BETA, but in order to truly become the fleshed out community we need you, the TAB members, to contribute and particpate! This is why we are opening it up to you all TODAY! http://chat.alttabme.com More about AltTabMe: AltTabMe was founded on the idea of a place where fun and our everyday lives could intermingle. It is important that the stigmas attached to gaming and anonymity are not taken advantage of, but used to empower a mature community where actions reflect on the entire member base and give each individual a voice without defamation. Community, friends, family, games — this is what the founders envisioned in the early development of ALTTABME. They wanted a place where their left and right brained selves could co-exist no matter what games they jumped to, opinions they formed, or side of the bed they woke up on. Several years later, the community has taken on a life of its own, growing into a family with an ever open door and welcoming words. Like a hostel in the middle of a big trail, you can choose to stay as long as you want or grab some information and be on...
According to two leading scientists, the human brain is in fact a ‘biological computer’ and the consciousness of humans is a program run by the quantum computer located inside the brain that even continues to exist after we die. As experts explain it; “after people die, their soul comes back to the universe, and it does not die.” The debate about the existence of the soul and whether it is immortal or dies with the person is an endless story that for centuries has occupied the time of the great thinkers of universal history. Its mysterious nature continues to fascinate different areas of science, but now a group of researchers has discovered a new truth about it: the “soul” does not die; it returns to the universe. Since 1996, Dr. Stuart Hameroff, an American Physicist and Emeritus in the Department of Anesthesiology and Psychology, and Sir Roger Penrose, a mathematical physicist at Oxford University, have worked in a Quantum Theory of Consciousness in which they state that the soul is maintained in micro-tubules of the brain cells. Their provocative theory states that the human soul is be contained by the brain cells in structures inside them called micro-tubules. The two researchers believe the human brain is in fact a biological computer and the consciousness of humans is a program run by the quantum computer located inside the brain that even continues to exist after we die. Furthermore, both scientists argue that what humans perceive as ‘consciousness’ is in fact the result of quantum gravity effects located within the so-called micro-tubules. This process is named by the two scientists “Orchestrated Objective Reduction – (Orch-OR)“. The theory indicates that when people enter a phase known as ‘clinical death,’ the microtubules located in the brain lose their quantum state but maintain the information contained within them. In...
TAB has taken a liking to Conan Exiles so much so that we have created our own server for everyone to enjoy! Through our communities groundwork and the amazing development of Conan it makes for a great environment to come home everyday and get your game on! So come check us out! Read up on everything we have to offer! http://alttabme.com/forum/forums/all-the-blood.187/ Join us in Discord! http://chat.alttabme.com And let's build/kill/rp/laugh our ways to the top of the highest mountain in the land!
AOS release came at a tumultuous time in UO history. Just following on from Publish 16(Powerscrolls, Statloss removal in dungeons), it completely changed many aspects of the game. A lot of veteran players, already demoralised at changes they didn't like in Publish 16 quit before AOS released, or very soon after. Despite that, subscription numbers were at least holding steady, if not increasing. The game still had a thriving community on all shards. The release was far from perfect. It was obviously rushed out. The new skills, Necromancy and Chivalry were something players had been asking for insistently ever since a developer mentioned that they were being considered for inclusion back in 1999. As expected, they hadn't been tested and were very overpowered, both for PvP and PvM. It's also possible this was done intentionally, to help sell more copies of the game, because obviously players could not use these skills without buying the AOS box. Regardless, they weren't anything close to balanced. The new item system was a massive change to the game. The biggest upheaval since the Trammel-as-a-mirror fiasco almost three years previously. Item properties were changed to a more 'Diablo-like' system, with multiple individual properties as opposed to the simplistic and beloved approach of old UO. Players could also 'insure' their worn items, so that they would only lose a value in gold of their items, instead of the items themselves. Another huge change was to introduce a 'resistances' section. Previously, melee damage was calculated on a simple armour level vs damage calculation. Armour gave a simple 'AR' number as a defense. Magic damage was defended solely by the Magic Resist skill, which at high levels had a good chance of resisting much of the damage inflicted by spells. The new system divided resistances into five categories. Physical, Fire, Poison, Cold,...
OpenRA is an open source project that “recreates and modernizes” Westwood’s classic RTS games on the PC by building a new engine for them and making them free to download. Why? A new engine means they can run natively on modern systems, and also means they can run natively at modern resolutions, so you can play Dune 2000at 1920x 16:10 without a care in the world There’s also improved/modern multiplayer, as well as a few more tweaks, like:
Currently, having been in development for a few years now, there are three games supported: the original C&C, Red Alert and Dune 2000, though the team (of around 50 developers) behind it are also working on doing the same thing for the second generation of Westwood games, starting with Tiberian Sun. Note that these remakes are primarily, at least at this stage, for skirmish/multiplayer gaming. Those wanting to play through the original campaigns—complete with cutscenes—need to know that each mission needs to be recreated in the new engine to work, and that there are hurdles you need to jump through to get movie and music files to play. There’s more info (and download links) for OpenRA on the project’s site.
- A choice between “right click” and classic “left click” control schemes
- Overhauled sidebar interfaces for managing production
- Support for game replays and an observer interface designed for streaming games online
- The “fog of war” that obscures the battlefield outside your units’ line of sight
- Civilian structures that can be captured to provide benefits
- Units gain experience as they fight and improve when they earn new ranks
PlayStation 4 and Xbox One owners can finally play online games together Microsoft announced this morning on its Xbox blog that it's opening up the Xbox Live online platform — the service you use to play games online through an Xbox One or Xbox 360 — to every platform. First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks. That's a huge move. It means games like "Destiny" or "Call of Duty" could be played online, together, by players who are on Xbox One, PlayStation 4, and PC. It means Microsoft is putting the ball in Sony's court on doing the right thing: making as many cross-platform games as possible playable across both PlayStation 4 and Xbox One. Think about the situation right now: you buy this year's "Call of Duty" on Xbox One, and your buddy buys it on PlayStation 4. You want to play the game online together, but you can't. It's...
Thanks to Euchale for this find. Many of us have now used it and love it. So it needed a thread. You can get it here: https://www.jam-software.com/treesize_free/ The freeware can be started from the context menu of a folder or drive and shows you the size of this folder, including its subfolders in an Explorer-like fashion. Large folders can be identified at a glance thanks to the gradient bar displayed in the background. All scan results can be drilled down to file level and filters, e.g. for files of a certain type, can be applied. TreeSize Free will even scan smartphones and mobile devices. TreeSize Free scans network drives and locally synchronized cloud shares (except on Windows servers and within a Windows domain) - just like TreeSize Personal! The column view presents more detailed information for each file and folder. Here you will find the size or number of files as well as the last access date and the owner (and other useful facts). On touchscreen devices (Windows 8 and higher) you can switch to the intuitive touch interface for even easier navigation. Scan results can be broken down with the flexible filter feature. You can use the filters, for example, to find files of a certain type, such as temporary files, text files or images and use this information to clean up your hard disks. TreeSize Free works on the MFT (Master File Table) and reaches extremely high scan speeds. Scanning...
Overwatch Overwatch Map Callouts
A friend of mine pointed me to this article which has a very nice breakdown of the Overwatch maps, the time bonuses for completing certain checkpoints, and different map callouts that can be used to help coordinate your team. I'd extract that info and put it here but it's really well presented on their site. Updated by your friendly admin: Map Callouts For Overwatch And Their Importance (Part I) by spOh on February 24, 2016 CONTENTS
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