With only 6 scant days of notice, Blizzard has announced their newest Adventure for Hearthstone - League of Explorers. What are Hearthstone Adventures? Hearthstone Adventures add content to the popular card game. 40+ boss fights (think puzzles), new themed cards, 5 legendary cards, new gameboards and new card mechanics. Adventures are divided into parts, or "wing", and each part is purchasable with real-money or through discounted combo deals. Individual wings are also purchasable with in-game currency for a fixed rate of 700 gold (roughly 1-2 weeks of play). A Brief History With the April 15th release of Hearthstone for mobile phones, the player base increased a whopping 50%! We're currently sitting at 40 million players, but I somehow still manage to run up against the same folks in ranked (sorry Ootguy). Hearthstones' first Adventure, Naxxramas, was announced and launched in the summer of 2014. We F2P gamers had weeks to save up the requisite 3500 gold to unlock all of its wings. No in-game bonuses were offered for the cash peeps, though they did receive discounts for bundles. Similarly, real money preorders for Hearthstones' most recent adventure, Blackrock Mountain, began in March of this year. With this preorder, players unlocked a special lava and stone cardback. The content dropped a month later, in April, and I was staggered by the number of players I saw with the preorder cardback during that month. It felt as if I were looking at a lava backed deck every other match. Preorder sales numbers were...
https://www.amazon.com/Cling-On-Gri...-Smartphones/dp/B00JFYYYQ8/ref=cm_cr-mr-title The best grip for your "plus" sized phone! Watch the video. Seriously. This thing is amazing. I was doubtful going into this. I am completely sold now. Amazing. Pros:
- Throw your phone around without it flying off your hand.
- Save yourself a dentist bill by not dropping your phone on your mouth when in bed.
- Avoid pinky carpal tunnel syndrome.
- REACH EVERY CORNER OF YOUR PHONE with ONE HAND.
- Look kinda nerdy.
- Can't rest phone flat anymore.
- Need multiple ones if you have multiple cases.
When I (legally) sold my Ultima Online accounts in 2000 for the hefty sum of $1800, the game was already three years old and being challenged by the likes of EverQuest andAsheron's Call. I thought I was done forever. My guild was eyeing Dark Age of Camelot, and I wanted to cash out and rid myself of the chore of maintaining a dozen grandfathered houses on the dying half of a shard struggling to find its footing in a post-open-PvP ruleset. I was wrong. A year later I was back in UO with a new account, prowling around Britannia. And the year after that. And every year since, only I never again made the mistake of selling my accounts even when I took extended breaks. It has a special magic that only a handful of MMOs have captured (let alone topped) since, and what it lacks in modern conveniences it often makes up for in unique features. The granddaddy of MMORPGs and one of the only true sandboxes still standing turns 16 this autumn, having survived EverQuest, World of Warcraft, the internet bubble, EA'sblundering, Mythic's takeover, layoffs, price hikes, a recession, and disastrous design shifts. But is it still worth playing? Let's get the obvious out of the way: Ultima Online doesn't look like a game from 1997; it looks like a game older than 1997. Even when I talked some EQ guildies into trying...
1:10- When you realise you've just started you're period and you're not prepared... 1:44- When you really like that jacket but you're too poor... 2:03- When you see a really hot guy and give him your best flirting skills... 2:50- When you open the exam paper and understand absolutely nothing... 3:17 when the acid starts to kick in 3:05 - 3:14 when your boyfriend finds your g-spot If you want to click those in the video scroll to the second comment and open it. MY GOD AMAZING
So we have installed a widget on the website so you can connect to a free voice chat server and chat. We wanted to try it out. We still have mumble, but figured if we could switch to the Discord for a little we could see if it is worth it. We have transferred over permanently! Just hit connect to connect. You do NOT HAVE to make an account to use it. But if you want to it is easy to save your name. This could suck, but we have heard some good things, so we are trying it. Voice quality and ease of use is great! Available on all mobile phones too. You can also use this to connect: http://voicechat.alttabme.com This is like the slack chat/Skype for gamers. https://discordapp.com/apps This is what chat should look like if you change the color scheme properly How?
We are holding an Overwatch Beta Invite Giveaway. We have 3 invites to hand out! Rules are simple: Post in this thread why you want to play Overwatch and promise to play your first game with the AltTabMe community! Who knows you may even like us and stick around! Cannot be a current TAB member already. The beta begins October 27th! Winners randomly picked and announced throughout the entire first Beta Week and Weekend. Official Announcement: We’re aiming to accomplish two primary goals with our public beta test: First, get tons of top-notch feedback on the gameplay—including balance, feel, and fun—to help us make Overwatch the best team-based shooter on the planet. Second, we want to hammer the heck out of our tech, including stress-testing our server infrastructure and making sure the game runs great on the widest variety of systems possible. To accomplish this, we’re dividing our beta participants into two different groups, each with different mission objectives and deployment schedules. The Closed Beta group will form the core of our testing crew. In addition, we’ll be conducting a number of Beta Test Weekends with wider groups of players when it’s time to break out the big guns. The Closed Beta will be composed of a small number of testers who will have regular access to our public beta test. Our goal for the Closed Beta is 100% gameplay feedback, and we’ll be encouraging participants to discuss and dissect every hero, map, ability, and other aspect of the game on our upcoming beta forums. In order to get the most meaningful and constructive feedback possible, the total number of players...
There are mixed emotions right now about the newly announced YouTube Red, which involves a membership payment that removes ads and offers member-only perks, including offline access to media, syncing across multiple devices, and more. One of the big questions out there is the implications to content creators. There are lots of unknowns right now, but people are talking. Source: Meet YouTube Red, the ultimate YouTube experience
For years, YouTube’s fans have been telling us they want more—more choice when watching their favorite content, more ways to support their favorite creators and, above all, the option to watch their favorite videos uninterrupted. On October 28, we’re giving fans exactly what they want. Introducing YouTube Red -- a new membership designed to provide you with the ultimate YouTube experience. YouTube Red lets you enjoy videos across all of YouTube without ads, while also letting you save videos to watch offline on your phone or tablet and play videos in the background, all for $9.99 a month. Your membership extends across devices and anywhere you sign into YouTube, including our recently launched Gaming app and a brand new YouTube Music app we’re announcing today that will be available soon. YouTube Music is designed to make discovering, watching and listening to music easier than ever. Any song or artist you choose on YouTube Music will start you on a personal journey through one of the richest music catalogs; just sign in, tap a track you love, and see where your music takes you. And as a special bonus - YouTube Red works with Google Play Music, so subscribe to one and automatically get access to the other. And starting early next year, YouTube Red will get even better with member-only access to new, original shows and movies from some of YouTube’s biggest creators. You...
I found this article today and thought it was really intriguing. At one point in my life, I used to be what I considered "hardcore." I played hours upon hours of video games, grinded multiple MMO characters to max level, and participated in end-game content like raiding and PVP. Admittedly, I have become much more casual in my approach to gaming, and the author of this article believes that developers who have introduced accessibility have also killed the MMO genre. What do you think? Source: Have MMOs Become Too Easy?
Have you noticed the creeping casualness that permeates all MMOs these days? When is the last time you died in a starter zone? What happened to 40 person raids that have dwindled to 5? Do you feel any sense of achievement in the race to end game, or is the end game the only achievement? It all started with the drive to make MMOs, which in the EQ and Ultima days were a niche and hard core game, more accessible. Accessibility was the mantra when I was leading the World of Warcraft team. We labored over the user interface for the game, going through many iterations, to find one that would be easy and intuitive for players new to the genre. We created a massive number of quests to lead the player through the world, making sure that they never had to think about what to do next.
But even that wasn’t enough. As WoW grew in population, reaching ever more casual gamers, new expansions introduced even more refinements. Quest trackers were added, and xp was increased so that it was easier to level through all the old content to get to the “new stuff” of the expansion. Gear from the a new expansions first quests made raid gear from previous expansions a joke. And the level curve...
This is an amazing documentary by Ahoy on Youtube. If you have even the slightest interest in video games, you should watch it.
The Star Wars Battlefront Beta is Coming October 8th Get ready to be taken to a galaxy far, far away! The Star Wars Battlefront Beta is Coming October 8th Get ready to be taken to a galaxy far, far away! Today, we are happy to reveal that the Star Wars™ Battlefront™ Beta will be available for PlayStation®4, Xbox One and on PC via Origin players between October 8 and October 12. The Star Wars Battlefront Beta is a technical test and will give Rebels and Imperials alike just a small taste of the Star Wars™ battle fantasies you can expect to live out when the game launches on November 17. The Beta will let you experience three modes spread across three iconic planets including:
- Walker Assault on Hoth: Fight in epic 40-player battles as a Rebel to destroy the Empire’s onslaught of AT-AT’s by calling in Y-wing bombers. Or, side with the Empire and protect your walkers while utilizing their mighty weaponry to crush the Rebel objective.
- Drop Zone on Sullust: Escape pods are crashing down and you and your team must fight to control them. With its frantic 8v8 matches, Drop Zone is sure to put your combat and strategy skills to the test.
- Survival Mission on Tatooine: Play alone or with a friend via co-op or split-screen as you battle to hold off waves of Imperial forces including AT-ST’s, TIE fighters, elite stormtroopers and more.
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